#Dark souls skyrim mods mods#
Note that these kinds of mods are always up to your own preference :) For this, I used a lot of animation mods to make the combat look nicer. IMO this is the best approach to solve the problem I have, and it has made leveling and scaling to be much more immersive than the base game.Īnd of course, let's not forget about the flashy mods for combat.
![dark souls skyrim mods dark souls skyrim mods](https://3.bp.blogspot.com/-PP0tHQt4S84/WmbrUEJpcyI/AAAAAAAAGHM/jCU5uVKd7QovapwmoEfDicB2xeXEqIEpgCLcBGAs/s1600/Berserker.jpg)
I dont use mods like CGO and never will, its good though. But when i see Inpa - Sekiro Combat/Action Combat, the features (Stagger/poise especially) sounds pretty cool and they make the combat totally different from vanilla. I read on a reddit post somewhere, that guy said that Skyrim is not made to imitate other game's combat system so we should just stay to vanilla++ combat mods, that comment makes me want to just use wildcat and stuff.
![dark souls skyrim mods dark souls skyrim mods](https://assets2.rockpapershotgun.com/dark-souls-nightfall-monster.jpg)
But i aint gonna use all of them at once lol. I love Wildcat/Smilodon and Vigor - Enhanced Combat is also pretty cool. Mods like Inpa - Sekiro Combat is pretty well done, i like Action Combat as well. For the past few days i've been switching back and forth between combat mods that are inspired by other games and combat mods that stays true to vanilla.